Movie MangaAokiji Forest Challenge This is a list of films based on manga. It includes films that are adaptations of manga, and those films whose characters originated in those comics Top Manga. Best Manga Of All Time (According To MyAnimeList). Japan's equivalent to comic books, manga have long been among their hottest exports Anime CharactersAnime Watch List | Completed Anime Series |Top Anime | Popular Anime | Anime Characters Anime Manga | Manga One Piece
A forest full of marines, vices, veteran and Aokiji himself awaiting you. You will need to invest a lot of time until you can beat this challenge. Maxing specials, characters, raidbosses to overcome the despairs and chains of the marines.
Starting 23. Aug. (19:00 PST)
- Stage Overview
- Team Suggestions
Reward: Aokijis Bike
(Picture links to list of all ships)
Tips:
- Stages 1-10 are so easy. You must get all your specials up.
- Socket abilities that heal you or reduce binds are your best friends.
- Bottom-left character can not be used on boss stage.
- Either you beat this forest by heavy DEF abilities or Heal abilities or both.
- Pure all in full damage crews will cause an end at Stage 19 or earlier.
- You MUST have Despair / Chain sockets.
The Battle
The Stages |
These Stages are so super easy. Not even worth placing infos or pictures |
Mostly lows dealing 200 up to 1000 damage and have1000 up to 20.000 HP only Stall and get your specials ready!
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Hina This stage is extremely easy when you have Lv.3 Despair and Lv.3 Chain sockets. Then hit Fullbody and Django. If you have only Lv.2 Anti Despair socket, use Usopps delay.
Character | HP | Attack |
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Hina | 150.000 | table below | Django | 75.000 | 1980 | Fullbody | 55.000 | 2334 HP<50%: 5000 |
Hina Turns | Special | Attack |
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0 | Pre-emptive: Despairs both captain for 3 turns Chains random character for 3 turns |
| 2, 4, 6, ... | Chains random character for 2 turns | 3280 |
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Battle 12Smoker Once again you really should have the anti despair /chain sockets. And this fight is won. Focus Tashigi first. Her first attack is higher than Smokers.
Character | HP | Attack |
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Smoker | 350.000 | table below | Tashigi | 180.000 | 4200, then 2890 |
Smoker Turns | Special | Attack |
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0 | Pre-emptive: Chains captain for 4 turns | 4030 | 3, 6, 9, ... |
| 4030 | HP< 20% | Chains both captains for 3 turns | - |
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Battle 13
Domino
Lv. 2 Anti Chain socket is required here to counter Domino. It's better to wipe all marines first then take over Domino. Don't let her go lower than 20% or else it's a Game over.
Character | HP | Attack |
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Domino | 350.000 | table below | STR Ensign | 70.000 | 3192 | PSY Ensign | 70.000 | 1812 | QCK Commander | 70.000 | 2250 | INT Commander | 70.000 | 3615 HP<20%: 6000 |
Domino Turns | Special | Attack |
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0 | Pre-emptive: Despairs Friend for 3 turns | - | 2, 4, 6, ... | Chains random characters for 2 turns | 4475 | HP< 20% | Chains both captains for 999 turns (RIP) | - |
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Sadi's Monsters Just hit them one by one without taking damage.It's possible Sadi attacks next turn. So get her first or delay them a little.
Character | HP | Attack |
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Sadi | 340.000 | table below | Manticore | 130.000 | 3080 | Koala | 380.000 | 6450 | Rhino | 380.000 | 8202 |
Sadi Turns | Special | Attack |
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0 | Pre-emptive: DEF UP for 9 turns |
| 2 | ATK UP | - | 3, 4, 5, ... |
| 4290 | HP< 20% | Heal all enemies up to 80% max. HP | - |
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Battle 15 Tsuru the Granny In this stage you should know if it's better to get rid of Onigumo first if you have a low HP crew or focus Momonga first if you have a high HP crew. Idealy you kill both before they hit you... or delay them.
Character | HP | Attack |
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Tsuru | 380.000 | Every 2 turns: Heals all enemies to 100% HP | DEX Onigumo | 580.000 | First attack: 10.000 then 3904 | PSY Momonga | 580.000 | First attack: 30% HP cut then 6220 |
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Garp and Cobymepo Use Helmeppo to build up your combo while you defeat him and switch to Garp with your last hit.You must defeat Garp within 3 turns. Coby will buff himself without attacking. Use this to stall for another turn!
Character | HP | Attack |
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Garp | 1.000.000 | table below | Coby | 360.000 | First attack: ATK Buff only then 20.000. HP<20%: 10.5000 | Helmeppo | 340.000 | 3800 |
Garp Turns | Special | Attack |
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0 | Pre-emptive: Debuff protector for 99 turns | 3300 | 3, 9 |
| 18.000 | 6, 12 |
| 12.128 |
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Character | HP | Attack |
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Aokiji | 1.000.000 | table 2 below | Very | 400.000 | table 1 |
Very Good Turns | Special | Attack |
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0 | - | - | 1, 2, 3, ... | Heal all enemies for 80% max.HP | 3924 | 2, 4, 6, ... | Clears their debuffs and your buffs | - | HP < 20%: |
| 20.000 |
Aokiji Turns | Special | Attack |
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0 | Pre-emptive: Chains middle row for 3 turns. Despair both captains for 3 turns. Debuff protector for 1 turn. | - | 1 | Chains bottom characters for 2 turns. Debuff protection for 2 turns | - | 3 | Chains middle right character for 3 turns. Debuff protector for 4 turns | 18.000 | 6, 9, 12, ... |
| 18.000 | HP < 20% |
| 36.000 |
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Warlords Preemptively changes all [Meat] and [TND] orbs to [INT] the rest to [Bomb]; Despairs Captain and Friend Captain for 3 turns; Gives you an orb-boost for 9 turns.Guess what. Doffy is the strongest of them all. You must wipe him in 1 turn after you defeat Mihawk and Moria or just after Mihawk. Get hit once by Boa to save up a turn. It's only 7000 damage. TIPP: It's possible to clear this stage without a turn delay.Character | HP | Attack |
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Moria | 1.060.000 | 14.000 | Doflamingo | 840.000 | 18.000 HP<50%: 99.999 | Boa | 820.000 | 7500 | Kuma | 210.000 DEF: 50.000 | 22.000 | Mihawk | 720.000 | 10.000 HP < 20%: 25.000 |
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Marine Veterans Pre-emptive: Debuff protector for 99 turns.
Character | HP | Attack |
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Sengoku | 1.000.000 | 15.000 | Garp | 1.300.000 | 5000 |
Sengoku Turns | Special | Attack |
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3 |
| 15.000 | 5, 7, 9, ... |
| 15.000 | HP < 30% |
| 999.999 |
Garp Turns | Special | Attack |
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0 | Pre-emptive: Debuff protector for 99 turns | - | 1, 2, 4, 5, 7, 8 |
| 5000 | 4, 6, 9, ... |
| 18.000 |
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Aokiji Just attack him normaly. Since he will definitly chain the bottom left character and has a debuff protector just put Usopp in that slot. It's recommended for Aokiji to be sitting below 50% Health by the end of turn 5.Deal the final blow with an orb booster, 1 or 2 PSY characters with matching orbs and at least 1.5x ATK boost.
Character | HP | Attack |
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Aokiji | 3.100.000 | table below |
Aokiji Turns | Special | Attack |
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0 | Pre-emptive: Chains bottom left character for 50 turns. Debuff protection for 99 turns. | - | 2 | Chains any mid or bottom row characters for 2 turns | - | 3 | Cut your current HP by 50% | 6000 | 6 |
| 6000 | HP< 50% | ATK UP, Lower attack cooldown to 1 |
| Every turn after buff |
| 12.000 | HP < 20% | Chains random character for 13 turns | 100.000 |
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Team Suggestions:
Specials MAX required:
DEX Hawk, Doffy, GP Usopp, Perona or Alvida
Levels MAX:
All characters
Ship required:
Usual slasher setup. Autoheal is very important here, since your ship reduce your RCV to almost 0. If you want to heal even more you will need to redesign and allocate the sockets so you can achieve the 500 or 1000 autoheal.
Specials MAX required:
Levels MAX:
All characters
Ship required:
There is actualy just one thing to do. Stall up your specials until stage 10.
Do the GOOD> GREAT> PERFECTs. And sockets will do the rest.
Aokiji can buff his own ATK and doffy boosts his orb for the heavier PSY stages.
It's up to you if you want to take autoheal. But this should be your standard setup.
Specials MAX required:
Usopp, Doflamingo, INTvankov, Perona
Levels MAX:
All characters
Ship required:
This crew is quite difficult to fulfill because you need luck to get socket tomes on rayleigh that you want. But IF that happens and you get a friend with those sockets. (I bet some people have maxed Ray's from sugos) you also need some survivability. A DEF char, something to heal you up if you are not lucky with [Meat] orbs, orb booster and if you want to utilize your healing i recommened Whitebeards ship.
Specials MAX required:
Levels MAX:
All characters except Usopp
Ship required:
Alright. This is probably the easiest crew you can get beside the slashers.
Heracles will grants you a nice set of guaranteed orbs which you can utilize with Doffy and Aokiji. With these sockets you have covered 1000 autoheal each turn, 3 turns chain/despair resistance and even a nice slot of more orb luck you shouldn't understimate. You can also try it with the Merri ship, but you will lose a lot of HP. Good luck.
Specials MAX required:
Levels MAX:
All characters
Ship required:
According to socket preparation this should be the easiest if you can clear the raidbosses. If you want you can even put CDR or more lucky orbs in it. Or exchange Breed for Perona/ Alvida. Just do PERFECTS and win.
Other Legends currently lack the orb socket content. Or "Socket Tomes"
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