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Breed Fortnight

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Table of Contents
    • Reward
    • EXP,Beri,Title
    • Tips
    • Challenge
  • Stage Overview (Expert 30)
  • Team Suggestions (Expert 30)


Notable Skillbooks obtainable:

Skillbooks
Name
Max.Special
Notes
Chance
(Expert)
Ace
Black C


22 - 17
Reduces crew's current HP by 40%, deals 15x the amount of HP subtracted in typeless damage to all enemies, locks all orbs for 1 turn
very ultra super rare
Inazuma
18 - 14
Reduces any damage received above 5,000 HP by 97% for 3 turns
rare
Gecko Moria
20 - 10
Changes STR and DEX orbs into INT orbs
common
Ace
Mirror
25 - 20
Deals 15x character's ATK in QCK to all enemies
common

Notable Characters obtainable:


Character
Name
Max.Special
Notes
Chance
(Expert)
Breed
22 - 14
Boosts ATK of Cerebral and Powerhouse characters by 2x

Slightly boosts chances of getting matching orbs for 3 turns, boosts own ATK by 1.75x for 1 turn
Very rare

Dugong20 - 12Boosts ATK by 2.5x scoring 3 perfects

Remove poison, following the activation of the special, if every unit scores a perfect hit, boosts ATK of Fighter character by 1.75x in the following turn
Rare

XP, Beri, Title:

Stamina/ Chapter
XP
Beri
Title
Rookie – 5
5063050-
Veteran – 10
12456700-
Elite – 15
2412
12.500?
Expert – 30
5560
26.000
Pet-Pet


Tips:

  • You can use Fighters and Powerhouse characters ONLY.
  • It's recommened to use PSY and INT characters in a crew
  • Bossstage will pre-emptively cut your HP down to 30%
  • Care for the summoned Lapans by Breed boss stage.
    (Maxed Sunny ship will almost kill em all)



Challenge:

What to do
Reward
?
?
?
?
?
3x Gem



The Battle


Stamina: 30-Stamina  (Expert)
Stages: 7


Condition:
Only Fighters and Powerhouse characters allowed


The Stages
Battle 1

Usual stalling with some pigs


Chars
HP
Attack
INT Cannon dude
30.000
5500
Pig
5000
1292
Battle 2

Usual stalling. Mobs can be pirates or marines but always 2 turtles

CharsHPAttack
INT Boxer
30.000
3560
INT Dagger
30.000
2770
PSY Boxer
30.000
3460
PSY Dagger
30.000
2770
-
-
-
INT Knuckle Major
30.000
~3800
INT Bazooka Ensign
30.000
3305
PSY Saber Major
30.000
2658
PSY Pistol Ensign
30.000
3018
-
-
-
Turtle
5
804
Battle 3

Focus dugongs first then stall.
It's either 2 Crowd Dugongs or 4 single dugongs.

Chars
HP
Attack
Dugong Family
?
4984
Single Dugong
20.000
3190
Teen Turtle
8
1320
Turtle
5
804
Battle 4

usual stalling

Once again you may encounter the pirates or marines here

Chars
HP
Attack
PSY Boxer Pirate
15.000
3460
PSY Pistol Clown Pirate
15.000
2001
PSY Javelin Pirate
15.000
2490
PSY Dagger Pirate
15.000
2770
PSY Saber Major
15.000
?
PSY Pistol Ensign
15.000
2214
Pirate Penguin
~3000
1002
Teen Turtle
8
1320

Battle 5

After attack their cooldown is 2

Chars
HP
Attack
Sea lapan
50.000
+ 250 DEF
3800
Battle 6

Deal with dugong first then get breed before he attacks.

Focus Breed first if you can't defeat both in 4 turns
since he will heal up on his 4th turn

CharsHPAttack
Breed
250.000
3810
+ 4th turn heal up to 80%
PSY Dugong
250.000
Pre-emptive 2620 damage

ATK: 2620
HP < 20%: ATK 5240

 
Battle 7

Don't be shocked of his pre-emptive attack.He maycut your HP by a lot but if you have stalled enough and got some [Meat] orbs for 3 turns you can heal up quite good.

You should bring him down to 55% before he summons his Lapans so he doesn't attack and you can get rid of them in one turn.

After they are gone you should go all-in,  burst ~500.000 damage and win.


30 Stamina Chars
HP
Attack
Breed
920.000
detailed table below
Sea Lapan
50.000
+ 250 DEF
3800
Breed turns
Special
Attack
0
Cuts your HP down to 30%.
Changes all orbs into [Black], [Meat], [TND].
Reduce your combochain to 2.0 for 5 turns.
-
3, 6, 9, ...
-
8000
4
Summons 4 Sea Lapans around him
-
HP < 50%
Ragemode (ATK Buff + every turn attack)
now dealing 12.000 damage
-
Battle 7

Boxing Octopus


rare encounter


30 Stamina Chars
HP
Attack
Boxer Octopus
300.000
detailed table below
Boxer Octopus turn
Special
Attack
1-3, 6, 9, ...
-
5104
HP < 20%
Chains left side for 2 turns
6666


Team Suggestions: 


F2P: Double Garp

Ship required:
Special cooldown required:
-


Probably the most safe free to play crew you can get. You will have over 45.000 HP to tank anything. Coby + Mr.2 + Garp are essential and will bring you super bursting power. If that's not enough use sanji special on first breed turn to get some [PSY] orbs.



F2P: Fighters

Ship required:
Special cooldown required:
-

A bit more risky version of PSY double garp just with Fighters and Hina to lock orbs.


Dellinger

Ship required:
Special cooldown required:
-


PWith this team you actualy don't have to stall. It might be good to have the Squardo special ready. Dellingers low initial cooldown doesn't require stalling at all and will bring many matching orbs with his captain effect alone.


CP9 Jabra

Ship required:
Special cooldown required:
-


Powerhouse with PSY. Once again Garp + Mr.2 are essential.
Nothing much to say here. Grab the best ATK powerhouse PSY you can set up and win. Replace Jabra with 6* Lucci since he is born to stomp this fortnight.




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